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Ô­ÎÄ£ºHow to dispatch an event from a custom item renderer
´Ó MXML ×é¼þÖзÖÅÉʼþ²¢²»À§ÄÑ£¬µ«ÊÇÏëÒª´Ó itemRenderer ÖзÖÅÉʼþ¾ÍûÓÐÄÇôֱ½ÓÁË¡£ÏÂÎÄÖУ¬ÎÒÃǽ«»Ø¹ËÒ»ÏÂÕâÁ½ÖÖÇé¿öµÄ´¦Àí·½Ê½²¢ÕÒ³öÒ»¸öºÏÊʵĽâ¾ö·½°¸¡£
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<!-- дÔÚij¸ö×é¼þÖÐ -->
<mx:metadata>[Event(name="myEvent")]</mx:metadata>
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<!-- дÔÚµ÷ÓÃÉÏÃæ¶¨ÒåµÄÄǸö×é¼þµÄÀàÖÐ -->
<nw:somecomponent myEvent="onSomeEventHandler(event)"/>
×îºó£¬µ±ÄãÏëÔÚ×é¼þÖзÖÅÉʼþʱ¿ÉÒÔÊÖ¹¤µÄʹÓà dispatchEvent() ·½·¨À´·ÖÅÉ¡£
µ«ÊÇÈç¹ûÄãÊÇÏë´ÓÒ»¸ö×÷Ϊ itemRenderer µÄ×é¼þÖзÖÅÉʼþµÄ»°»áÈçºÎÄØ£¿¿¼ÂÇÒ»ÏÂÒÔϵÄÇé¿ö£º
ÔÚ Flex Ó¦ÓóÌÐòÖÐн¨Ò»¸ö List ×é¼þ¡£È»ºóн¨Ò»¸ö°üº¬ÓÐ RadioButton µÄ×é¼þÓÃÓÚ List µÄ itemRenderer¡£µ±Óû§µ¥»÷ RadioButton ʱ£¬¿ÉÄÜÄã»áÏëÈÃËûµÄ¸¸×é¼þ List ²úÉúÒ»¸öʼþ¡£
µ«ÊÇÈçϵĴúÂë»á²úÉúÒ»¸ö±àÒëÆ÷´íÎó£¬ÒòΪ List ×é¼þ²¢Ã»ÓГmyEvent”ÊôÐÔ£º
<!-- »á²úÉúÒ»¸ö±àÒëÆ÷´íÎó -->
<mx:list id="myList" dataprovider="{listData}"
       itemRenderer="uk.nwebb.CustomRenderer"
       myEvent="onSomeEventHandler(event)" />
ÓÉÓÚÎÒÃDz¢Ã»ÓÐʵÀý»¯×Ô¼ºµÄ itemRenderer£¬ÈçºÎ²ÅÄÜ»ñµÃ¹ã²¥³öÀ´µÄʼþÄØ£¿ÒªÏëʵÏÖÕâÑùµÄ¹¦ÄÜ£¬±ØÐëͨ¹ýÏÂÃæµÄÁ½¸ö²½Ö裺
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//дÔÚij¸ö×é¼þÖÐ
dispatchEvent("myEvent", true, true);

//ÓÉÓÚÔ­ÎıȽÏÀÏ£¬ÉÏÃæÕâ¸öд·¨ÊÇ Flex 2 µÄ¡£Flex 3 µÄºóÃæÁ½¸ö²ÎÊýÒª¸³µ½ Event ʵÀýÀïÃæ¡£
//Flex 3 ´úÂëÈçÏÂ
dispatchEvent(new Event("myEvent", true, true));
ÏÖÔÚ List ×é¼þÈÔÈ»»¹ÊÇûÓÐ myEvent ÊôÐÔ¡£ÎªÁËÄÜÈà List ×é¼þ½ÓÊÕµ½ÉÏÃæ·ÖÅɵÄʼþ£¬ÎÒÃDZØÐëÈ·±£Õâ¸ö List ×é¼þÓÐ ID£¬È»ºó¿ÉÒÔÔÚ³õʼ»¯º¯Êý»òÕß creattionComplete º¯ÊýÖаó¶¨Ê¼þ£º
//дÔÚ´´½¨ List ×é¼þµÄÀàÖÐ
private function onInit():void
{
    myList.addEventListener("myEvent", myEventHandler);
}
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flex game

package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;

import flashx.textLayout.formats.BackgroundColor;

import spark.effects.interpolation.RGBInterpolator;
public class Map extends Sprite implements IMap
{
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