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flex game

package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;

import flashx.textLayout.formats.BackgroundColor;

import spark.effects.interpolation.RGBInterpolator;
public class Map extends Sprite implements IMap
{
//¸ñ×ӵĿí¸ß
private var grid:int = 20;
private var hitArr:Array = new Array();

public function Map()
{
var mapArray:Array;
mapArray = MapArray.getMapArr(1);
initMap(mapArray);
}

private function initMap(tempArray:Array):void{
for (var i:int = 0; i < tempArray.length; i ++){
for (var j:int = 0; j < tempArray[i].length; j++){
var Obj:MovieClip ;
switch(tempArray[i][j]){
//¿Õ°×
case 0:
continue;
case 1:
Obj = new wall_1(i,j);
hitArr.push(Obj);
break;
default:
Obj = new wall_1(i,j);
hitArr.push(Obj);
}
Obj.addEventListener("destory",ObjectDestory);
Obj.x = j*grid;
Obj.y = i*grid;
addChild(Obj);

}
}

}

//ɾ³ý
private function ObjectDestory(e:Event):void{

}
}
}


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Flex¿É¿ò選µÄTileList

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package
{
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;

import mx.controls.TileList;
import ......

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HScrollBar{
up-arrow-skin: ClassReference( null );
down-arrow-skin: ClassReference( null );
}
VScrollBar{
up-arrow-skin: ClassReference( null );
down-arrow-skin: ClassReference( null );
}
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flex tree Ìí¼ÓÓÒ¼ü²Ëµ¥

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" fontSize="12">
<mx:Script>
<!--[CDATA[
import mx.controls.Alert;

public var newBuildMenuItem:ContextMenuItem;//²Ëµ¥Ïî±äÁ¿


private ......

[Flex 2] 02 Flex

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Tier)£ºÕâÒ»²ã¹¹½¨µÄÊÇÓû§¿´µ½µÄÄÚÈÝ¡£ÓÐʱºò£¬ÈËÃÇÒ²°ÑÕâÒ»²ã½Ð×öͼÐÎÓû§½çÃæ(graphical
user interface,GUI)¡£
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Flex×é¼þÖ®Accordion

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