flex game
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flashx.textLayout.formats.BackgroundColor;
import spark.effects.interpolation.RGBInterpolator;
public class Map extends Sprite implements IMap
{
//¸ñ×ӵĿí¸ß
private var grid:int = 20;
private var hitArr:Array = new Array();
public function Map()
{
var mapArray:Array;
mapArray = MapArray.getMapArr(1);
initMap(mapArray);
}
private function initMap(tempArray:Array):void{
for (var i:int = 0; i < tempArray.length; i ++){
for (var j:int = 0; j < tempArray[i].length; j++){
var Obj:MovieClip ;
switch(tempArray[i][j]){
//¿Õ°×
case 0:
continue;
case 1:
Obj = new wall_1(i,j);
hitArr.push(Obj);
break;
default:
Obj = new wall_1(i,j);
hitArr.push(Obj);
}
Obj.addEventListener("destory",ObjectDestory);
Obj.x = j*grid;
Obj.y = i*grid;
addChild(Obj);
}
}
}
//ɾ³ý
private function ObjectDestory(e:Event):void{
}
}
}
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