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forked from: SimpleFish - wonderfl build flash online
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this.graphics.moveTo(¿ªÊ¼ÆðµãX,¿ªÊ¼ÆðµãY);
this.graphics.curveTo(¿ØÖƵãX, ¿ØÖƵãY £¬Ä¿±êµãX, Ä¿±êµãY);
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///SimpleFish.as ¸ÃÀàΪ¼òµ¥Óã
//vesion 1.0
//author ÏÄÌìµÄÊ÷ÈË
package
{
import flash.geom.Point;
import flash.display.Sprite;
public class SimpleFish extends Sprite
{
public var speed:Number;
public function SimpleFish()
{
}
public function clone():SimpleFish
{
return new SimpleFish();
}
//´´½¨¼òµ¥µÄÓã
public function CreatSimpleFish(Width:Number,Height:Number,eyes_Width:Number=5,Fish_rear:Number=50,n:int=4):void
{
this.graphics.lineStyle(1,0x000000);
this.graphics.moveTo(0,0);
this.graphics.curveTo(Width/2, Height, Width, 0);
this.graphics.moveTo(0,0);
this.graphics.curveTo(Width/2, -Height, Width, 0);
this.graphics.drawCircle(Width/5,0,eyes_Width);
this.graphics.moveTo(Width/4,-Height/2.7);
this.graphics.curveTo(Width/3, 0, Width/4, Height/2.7);
//´´½¨Óãβ
this.graphics.moveTo( Width, 0);
this.graphics.lineTo( Width+Width/n, Fish_rear);
this.graphics.moveTo( Width, 0);
this.graphics.lineTo( Width+Width/n, -Fish_rear);
this.graphics.lineTo( Width+Width/n,
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Conserving memory
Minimizing CPU usage
ActionScript 3.0 performance
Rendering performance
Optimizing network interaction
Working with media
SQL Database performance
Benchmarking and d ......
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void DelayTime( void )
{
u8 i ;
for( i = 0 ; i < 10 ; i++ ) ;
}
void atWriteCmd( u8 cmd )
{
SSPSend( &cmd , 1) ;
}
void atWriteData(u8 * buf , u32 nBytes ......