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import flash.display.Sprite;
import fl.transitions.Tween;
import fl.transitions.easing.None;
import flash.filters.GlowFilter;
public class darkShadow extends Sprite {
public function darkShadow() {
init();
}
private function init() {
var aimX:Number = this.x;
var aimY:Number = this.y;
var startX:Number = stage.stageWidth*Math.random();
var startY:Number = stage.stageHeight*Math.random();
var startRotation = 360*
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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ClientSocket
{
public class AsynchronousSocketListener
{
//Òì²½socketÕïÌý
// Incoming data from client.´Ó¿ ......
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