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¶ÔÓÚÐèÒªÀÛ¼ÆÖ´ÐеÄÌØÐ§»ò¶ÔÏó£¬Èçtween£¬ËûÊÇÔÚ¸ø¶¨µÄʱ¼äÄÚ²»¶ÏÔËÐУ¬Ò»µ©ÔÚº¯ÊýÖж¨Òåtween º¯Êý½áÊøÊ±£¬¿ÉÄÜ»á»ØÊÕÁËtween Ôì³Étween²»ÄÜÅÜÍ꣬¶¨Òª×¢Ò⣬´íÎó´úÂëÈçÏ£º ÓÈÆäÊǺ¯ÊýÖж¨ÒåµÄ package {
        import flash.display.Sprite;
        import fl.transitions.Tween;
        import fl.transitions.easing.None;
        import flash.filters.GlowFilter;
        public class darkShadow extends Sprite {
                public function darkShadow() {
                        init();
                }
                private function init() {
                        var aimX:Number = this.x;
                        var aimY:Number = this.y;
                        var startX:Number = stage.stageWidth*Math.random();
                        var startY:Number = stage.stageHeight*Math.random();
                        var startRotation = 360*


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flash C# Socket

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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ClientSocket
{
public class AsynchronousSocketListener
{
    //Òì²½socketÕïÌý
    // Incoming data from client.´Ó¿ ......

¹ØÓÚflash/flexµÄ³ÌÐòÓò

subject of application domain of flash and air.
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dreamweaver cs3 ÖвåÈëFLASHÎÞ·¨ÏÔʾµÄÎÊÌâ

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CFI£¨Common Flash Interface£©Ïê½â

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CFI£¨Common Flash Interface£©£¬ÊÇJEDEC£¨Joint Electron Device Engineering Council£¬µç×ÓÆ÷¼þ¹¤³ÌÁªºÏίԱ»á£©Öƶ¨µÄÒ»¸ö½Ó¿Ú£¬
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¹ØÓÚflashÐÔÄÜÓÅ»¯µÄºÃÊé

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Introduction
Conserving memory
Minimizing CPU usage
ActionScript 3.0 performance
Rendering performance
Optimizing network interaction
Working with media
SQL Database performance
Benchmarking and d ......
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