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ÔËÐÐÏÂÔØµÄ MinGW-x.y.z.exe£¬Ò»Ö±µã“Next”£¬½Ó×ÅÑ¡Ôñ“Current”£¬Ö±µ½³öÏÖ×é¼þÑ¡Ôñ¡£
ÖÁÉÙҪѡÔñ“MinGW base tools”ºÍ“g++ compiler”¡£ÆäËû×é¼þ»¹²»ÊÜ NetBeans Ö§³Ö¡£
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°²×° NetBeans 5.5.1 ºÍ NetBeans 5.5.1 C/C++ ¿ª·¢°ü¡£
¡¡¡¡ÏÖÔÚÒѾ­ÄÜÕý³£±àÒëºÍÔËÐбê×¼µÄ C/C++ ³ÌÐòÁË¡£Ö»Òª¶Ô Makefile¡¢GCC ÕâЩ¹¤¾ßÓÐËùÁ˽⣬NetBeans ×ãÒÔÓ¦¸¶´ó¶àÊý¿ª·¢£¬ËäÈ»ÓÐʱ»¹ÊDz»Ì«·½±ã¡£Ä¿Ç° NetBeans 6.0 Beta ³öÀ´ÁË£¬²»ÖªµÀ C/C++ ¿ª·¢×é¼þÓÐʲô¸Ä½ø¡£
Configuring Development Environment of NetBeans + MinGW
    My former article "Building OpenGL Development Environment Based on NetBeans" noticed the configeration of NetBeans and MinGW, and at that time I just skipped it since I remembered the steps had been written before. Today I received a notice from a net friend and realized my memery was wrong, so I supply the missing and meanwhile thank you!
    Below are the steps:
Download Automated MinGW Installer, which is a good method to primers, and the shortcoming is the downloading speed is slower than a snail.
Run the downloaded MinGW-x.y.z.exe, click "Next" straight forward, select "Current", until the components selection.
Choose at least "MinGW base tools" and "g++ compiler". The other components are not supported by NetBeans yet.
Then is download and installation, and if you're unluck, the consumed time is enough for watching a film.
Download GNU Source-Level Debugger (aka GDB), and install it to MinGW direct


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