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typedef struct StackNode
{
ElemType data;
StackNode *next;
)StackNode, *LinkType; //½áµãÀàÐÍ£¬Ö¸ÕëÀàÐÍ
typedef struct
{
LinkType top;
int size;
}Stack; //Õ»ÀàÐÍ
//Õ»µÄ»ù±¾²Ù×÷ÈçÏÂ
Status InitStack(Stack &s)
{
s.top=NULL;
s.size=0;
return ok;
}
Status Push(Stack &s,ElemType e)
{
p=(LinkType*)malloc( sizeof(StackNode) );
if(!p) return FALSE;
p.data=e;
p.next=s.top;
s.top=p;
s.size++;
return TURE;
}
Status StackEmpty(Stack &s)
{
if(s.top==NULL) return TURE;
else return FALSE;
}
Status GetTop(Stack &s,ElemType e)
{
if( s.top==NULL ) return ERROR;
e=s.top->data;
return OK;
}
Status Pop(Stack &s)
{
if( s.top==NULL ) return ERROR;
p=s.top;
s.top=p->next;
s.size--;
free(p);
return OK;
}
Status DestroyStack(Stack &s)
{
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¡¡¡¡ {
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication32
{
class Program
{
static int s = 0;
static void Main(string[] args)
{
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