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1. ¸½¼ÓÏîÒ»¶¨ ¼ÓÉÏlibmysql.lib¡£
2. include Ò»¶¨¼ÓÉÏ mysqlµÄinclude£¨ÒòΪҪÅÜÕâ¹Ø¼üÒ»¾ä
#include <mysql.h>£©
3  lib Ò»¶¨¼ÓÉÏ mysqlµÄlib
 
ºÃÁËÏÂÃæÊÇʵÀýºÍphpº¯Êý»ù±¾Ò»ÑùµÄ¡£±¾È˲»¿ÉÄܸøÄã·­ÒëÎĵµ£¬º¯Êý²»¶®×Ô¼º¿´¡£
#include
<windows.h>//ÓÃÕâ¸ö·½±ã£¬°üº¬winsock.hËùÒÔ°üº¬winsockÒ²¿ÉÒÔ
#include <iostream>
#include <mysql.h>
using namespace std;
int main( int argc, char * argv[] )
{
//ÕâÀàÐͱð´íÁË£¬¾ßÌå¿´Îĵµ
 MYSQL mysql;
 MYSQL *pdata;
 MYSQL_RES
*result;   
 MYSQL_ROW
row;   
 char sqlcommand[80];
 mysql_init(&mysql);//Ò»¸ö³õʼ»¯
 mysql_options(&mysql,MYSQL_READ_DEFAULT_GROUP,"Gamer");
//¿ØÖÆÁ´½ÓÐÐΪµÄ
 pdata=mysql_real_connect(&mysql,"localhost","root","123456","gamer",0,NULL,0);
//Êý¾Ý¿âÁ´½Ó
 if(pdata)
 {
  cout<<"connect
successful!!"<<endl;
 }
 if(mysql_select_db(pdata,"gamerdata"))
 {
  cout<<"select_db
successful!!"<<endl;
 }
//È»ºóÑ¡ÔñÊý¾Ý¿âÁË£¬µ±È»ÓÃsqlÒ»Ñù£¬º¯Êý¿´×Å·½±ãµã
 sprintf(sqlcommand,"select * from
gamerdata");   
 
 mysql_query(pdata,sqlcommand);
//Õâ¾ä¸ÉʲôµÄ²»ÓÃÎÒ·Ñ´½ÉàÁË
 result =
mysql_use_result(pdata);
//»ñÈ¡¼Ç¼¼¯
 row = mysql_fetch_row(result);
//°´Êý×鷽ʽ°ÑÊý¾Ý·Åµ½rowÖУ¬µ±Ç°ÐеÄ
//¿´ËùÓÐÐмӸöÑ­»·¾ÍºÃ£¬Óαê×Ô¼º»áÅÜ£¬²»ÀÍ´ó¼Ò·ÑÐÄ¡£
 cout<<row[1];
//¿ÉÒÔÊä³öÁË£¬´ó¹¦¸æ³É
 mysql_close(pdata);
//±ðÍüÁË¿ªµÆ£¬ÍüÁ˹صÆ
}


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MySQL decimal ÀàÐÍ

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C Runtime LibraryÀ´Àú, API, MFC, ATL¹ØÏµ

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