Ò׽ؽØÍ¼Èí¼þ¡¢µ¥Îļþ¡¢Ãâ°²×°¡¢´¿ÂÌÉ«¡¢½ö160KB

java¸´ÖÆ£¬¼ôÇУ¬É¾³ýÎļþ²Ù×÷

package OALogic.sql.data;
import java.io.*;
public class FileOperate {
   public FileOperate() {
   }
  
   public static void main(String args[]){
       newFolder("D:/100");
   }
   /**
     * н¨Ä¿Â¼
     * @param folderPath String Èç c:/fqf
     * @return boolean
     */
   public static void newFolder(String folderPath) {
       try {
           String filePath = folderPath;
           filePath = filePath.toString();
           java.io.File myFilePath = new java.io.File(filePath);
           if (!myFilePath.exists()) {
               myFilePath.mkdir();
           }
       }
       catch (Exception e) {
           System.out.println("н¨Ä¿Â¼²Ù×÷³ö´í");
           e.printStackTrace();
       }
   }
   /**
     * н¨Îļþ
     * @param filePathAndName String Îļþ·¾¶¼°Ãû³Æ Èçc:/fqf.txt
     * @param fileContent String ÎļþÄÚÈÝ
     * @return boolean
     */
   public static void newFile(String filePathAndName, String fileContent) {
       try {
           String filePath = filePathA


Ïà¹ØÎĵµ£º

Java ʵÓþ­Ñé×ܽá Swing ƪ


Java ʵÓþ­Ñé×ܽá --Swing ƪ
ǰÑÔ
±¾ÎÄǰÑÔ²¿·ÖΪÎÒµÄһЩ¸ÐÏ룬Èç¹ûÄãÖ»¶Ô±¾ÎĽéÉÜµÄ Java ʵÓü¼ÇɸÐÐËȤ£¬¿ÉÒÔÌø¹ýǰÑÔÖ±½Ó¿´ÕýÎĵÄÄÚÈÝ¡£
±¾ÎĵÄд×÷¶¯»úÀ´Ô´ÓÚ×î½ü½Ó¸øÈ˼ҰïæдµÄÒ»¸öС³ÌÐò£¬Ö÷ÒªÓÃÓÚ¹ÜÀí·ÖÆÚ¸¶¿îµÄ»õ¿îµÄһϵÁйÜÀí£¬°üÀ¨¹ýÆÚ¿îµÄ¼Í¼£¬¹ýÆÚ¿îÀûÏ¢µÄ¼ÆË㣬ΪÌáǰ¸¶¿îµÄÓû§ÌṩһЩ·µ¿î½ ......

JavaÉè¼ÆÄ£Ê½ÏµÁн̳̣¨Ò»£©¹¤³§Ä£Ê½factory

½ñÌìºÍ´ó¼ÒÒ»ÆðѧϰJavaµÄÉè¼ÆÄ£Ê½¡£±¾È˵Äˮƽ²»ÊǺܸߣ¬ÕâϵÁÐÎÄÕÂÖ»ÊÇ×Ô¼ºÑ§Ï°µÄ¹ý³Ì£¬²¢Ï£ÍûÄÜͬ´ó¼Ò·ÖÏí¾­Ñé¡£
ÏÈ˵ÏÂÎÒ¶Ô¹¤³§Ä£Ê½µÄÀí½â£ºµ±ÎÒÃÇÐèҪij¸ö¶ÔÏóʱ£¬×îÖ±½ÓµÄ°ì·¨ÊÇ¿´µ½Õâ¸ö¶ÔÏó¾ÍÄùýÀ´¡£µ«Êǵ±¶ÔÏó·Ç³£¶àµÄʱºò£¬ÕÒÆðÀ´¾ÍºÜ²»·½±ã¡£Õâʱ¾ÍÐèÒªÒ»¸öÖнéÀ´°ïÖúÎÒÃÇÈ¡µÃÏëÒªµÄ¶«Î÷£¬Õâ¸öÖнé¾ÍÊǹ¤³§£¨fa ......

javaÔËÐл·¾³ Àà×°ÔØÆ÷ClassLoader

  ½ñÌì¹Û¿´ÁËÀ¶É½ÀÏʦjava±³ºóµÄÃØÃÜÏà¹ØÊÓÆµ£¬·¢ÏÖÒªÏëд³ö¸ßÐÔÄܵijÌÐò£¬Ò»¶¨Òª¶ÔÆäÔËÐÐÔ­ÀíÒÔ¼°ÆäÔËÐл·¾³ÓÐÏ൱³Ì¶ÈµÄÁ˽⡣ÄÇClassLoaderÊÇÏ൱¹Ø¼üµÄÒ»¸ö²¿·Ö¡£
  ÏÈ˵ÏÂjava³ÌÐòÔËÐеĻù±¾Á÷³Ì£¬ÏȽ«javaÎļþ±àÒëΪclassÎļþ£¬È»ºóͨ¹ýClassLoader£¨Àà¼ÓÔØÆ÷£©£¬¼ÓÔØµ½Runtime Data Area£¨ÀàËÆÓÚÄڴ棩ÖÐ ......

JavaÖеÄÀàÐÍת»»


±¾×÷Æ·²ÉÓÃ֪ʶ¹²ÏíÊðÃû-·ÇÉÌÒµÐÔʹÓÃ-Ïàͬ·½Ê½¹²Ïí 2.5 Öйú´ó½Ðí¿ÉЭÒé½øÐÐÐí¿É¡£
ÎÞÂÛÔÚC/C++»¹ÊÇÔÚJava£¬Ç¿ÖÆÀàÐÍת»»ÒѾ­²»ÊÇİÉúµÄ¸ÅÄîÁË¡£µ«ÊÇÒªÏëÈ«ÃæÕÆÎÕJavaÖÐÀàÐÍת»»µÄÒªµã¿É²»ÄÇô¼òµ¥£¬±¾ÎĽ«´øÁì´ó¼ÒһͬÁ˽âÓйØJavaÀàÐÍת»»µÄËùÓÐÒªµã¡£
ÊýÖµÀàÐ͵ÄÀàÐÍת»»
ÖÚËùÖÜÖª£¬JavaÓÐÁ½ÖÖÊý¾ÝÀàÐÍ£º»ù±¾Êý¾Ý ......

Java Network Game Programming

game
server responsibility:
Initialize
the server socke;

Wait
for a client to connect;

Accept
the client connection;

Create
a daemon thread to support the clien;

Go
back to step 2.

game daemon responsibility:
Accept
client player connection;

Pair ......
© 2009 ej38.com All Rights Reserved. ¹ØÓÚE½¡ÍøÁªÏµÎÒÃÇ | Õ¾µãµØÍ¼ | ¸ÓICP±¸09004571ºÅ