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for (var i:int=0; i<Width; i+=step)
{
for (var j:int=0; j<Height; j+=step)
{
var color:uint=bmpData.getPixel(i,j);
var rect:Rectangle=new Rectangle(i,j,step,step);
bmpData.fillRect(rect,color);//Ìî³äÏñËØ
}
}
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package
{
import flash.display.Sprite;
import flash.display.Loader;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.*;
import flash.net.*;
import flash.geom.Rectangle;
public class Main extends Sprite
{
private var loader:Loader;
private var url:String="3.jpg";
private var step:int=5;
public function Main()
{
init();
}
//³õʼ»¯
private function init():void
{
loader=new Loader();//Íⲿ¼ÓÔØÒ»ÕÅͼƬ
loader.load(new URLRequest(url));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete);
}
private function onComplete(event:Event):void
{
var Width:Number=loader.content.width;
var Height:Number=loader.content.height;
addChild(new Bitmap(Bitmap(loader.content).bitmapData));
var bmpData:BitmapData=new BitmapData(Width,Height,fa
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http://forums.adobe.com/thread/448445
Flash AS3Ŀǰ²»Ö§³ÖAECµÄ´¦Àí
Travis, have you managed to find a work around? I have been thinking about a server side solution. It basically involves decoding the Speex stream to RAW, running an AEC algorithm, re-encoding and sending the data on its way. Its j ......
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Ч¹û(×ó±ßµÄPNGLoader¼Ó½ØµÄpngºöÂÔ͸Ã÷,ÓұߵÄΪÆÕͨLoader):
< id="swf5645" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="400" codebase= ......
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const BlockRange g_K9F2G_8_BlockStatus[] =
{
{ BlockRange::BLOCKTYPE_BOOTSTRAP , 0, 1 },
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