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player ʵÏÖIDirection4 µÄ·½Ïò½Ó¿Ú £¬Òâ˼¾ÍÊÇ´ú±íÉÏÏÂ×óÓÒËÄÖÖ·½Ïò£¬ÒÔ¼°Õ¾Á¢²»¶¯µÄ½Ó¿Ú¡£¿ÉÒÔ¿´ÏÂÃæµÄͼ¹Û¿´ËûÃǵÄÖ®¼ä¹ØÏµ
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package com.game
{
//ÈËÎïËÄ·½Òƶ¯·½ÏòµÄ½Ó¿Ú
public interface IDirection4
{
function MoveLeft(directtion:uint,dx:int):void;//Ïò×ó
function MoveRight(directtion:uint,dx:int):void;//ÏòÓÒ
function MoveUp(directtion:uint,dy:int):void;//ÏòÉÏ
function MoveDown(directtion:uint,dy:int):void;//ÏòÏÂ
function Stand():void;//Õ¾Á¢
}
}
player.as
package com.game
{
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import com.game.BitmapSplice;
public class Player implements IDirection4
{
private static var player:Player=null;
public var MaxStep:int=3;
public var contain:Sprite=new Sprite();
public var speed:int=10;
private var vx:Number;
private var vy:Number;
private var Step:int=0;//²½Êý
private var Direction:uint=0;//·½Ïò
private var bitmap:BitmapSplice=new BitmapSplice();//λͼÇиî
private var IamgeList:Array;
public function Player()
{
}
//ΪÖ÷½Ç¶ÔÏó½øÐÐÌùͼ
public function setBody(source:BitmapData,rows:int,cols:int):void
{
IamgeList=bitmap.Splice(source,rows,cols);//½«Î»Í¼·Ö³ÉºÜ¶à¿é
}
public function MoveLeft(directtion:uint,dx:int):void
{
Move(directtion,dx,0);
}
public function MoveRight(directtion:uint,dx:int):void
{
Move(directtion,dx,0);
}
public function MoveUp(directtion:uint,dy:int):void
{
Move(directtion,0,dy);
}
public function MoveDown(directtion:uint,dy:int):void
{
Move(directtion,0,dy);
}
public function Stand():void
{
Step=0;
}
public function getX():Number
{
return con
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