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for(var i:int=0;i<10;i++)
{
var ball:Ball=new Ball();//¿âÁ¬½Ó
addChild(ball);
list.push(ball);
ball.x=startX+Math.cos(angle*i)*R;//R Ϊ°à¼¶ £¬angle Ϊ½Ç¶È =2*Math.PI/10=36¶È
ball.y=startY+Math.sin(angle*i)*R;
}
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package
{
import flash.display.MovieClip;
import flash.events.*;
import gs.TweenLite;
import gs.easing.*;
public class Main extends MovieClip
{
private var posX:Array=new Array();//¼Ç¼ºá×ø±ê
private var posY:Array=new Array();//¼Ç¼×Ý×ø±ê
private var list:Array=new Array();//¶ÔÏóÁбí
private var angle:Number=2*Math.PI/50;
private var startPosX:Numbe
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