Delphi 之运算符重载
Delphi 7之后的版本,增加了运算符的重载。虽然不尽人意(需要写特定英文),但有总比没有强。
例:
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;
type
T3DPoint = record
X, Y, Z: Double;
class operator ADD(ALeftPoint, ARightPoint: T3DPoint): T3DPoint; {重载'+'运算符}
end;
TForm1 = class(TForm)
Button1: TButton;
procedure Button1Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
{ T3DPoint }
class operator T3DPoint.ADD(ALeftPoint, ARightPoint: T3DPoint): T3DPoint;
begin
Result.X := ALeftPoint.X + ARightPoint.X;
Result.Y := ALeftPoint.Y + ARightPoint.Y;
Result.Z := ALeftPoint.Z + ARightPoint.Z;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
A, B, Z: T3DPoint;
begin
A.X := 1; A.Y := 1; A.Z := 1;
B.X := 3; B.Y := 3; B.Z := 3;
Z := A + B;
ShowMessageFmt('%f, %f, %f', [Z.X, Z.Y, Z.Z]); {4.00, 4.00, 4.00}
//ShowMessage(FloatToStr(Z.X) + ',' + FloatToStr(Z.Y) + ',' + FloatToStr(Z.Z)); {4, 4, 4}
end;
end.
下面附上所有的运算符:
重载特定英文 行为(或目数) 方法 &nbs
相关文档:
Delphi和C++数据类型对照表
Delphi 字长/值域 C++
ShortInt &n ......
dll 调用方法有 静态调用和动态调用两种方法
用到的dll为上篇文章所编写的dll.
总结如下:
Unit Unit1;
Interface
Uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;
Type
TForm1 = Class(TForm)
Button1: TButton; ......
delphi 注册 com 对象的方法
procedure TForm1.Button3Click(Sender: TObject);
var
Sd: TSecurityDescriptor;
begin
InitializeSecurityDescriptor(@Sd, SECURITY_DESCRIPTOR_REVISION);
SetSecurityDescriptorDacl(@Sd, true, Nil, false);
RegSe ......
---
Delphi in a Unicode World Part I: What is Unicode, Why do you need
it, and How do you work with it in Delphi?
By: Nick
Hodges
原文链接:http://dn.codegear.com/article/38437
Abstract: This article discusses Unicode, how Delphi developers
can benefit from using Unicode, and ho ......
Delphi in a Unicode World Part II: New RTL Features and
Classes to Support Unicode
By: Nick
Hodges
原文链接:http://dn.codegear.com/article/38498
Abstract: This article will cover the new features of the Tiburon
Runtime Library that will help handle Unicode strings.
//
& ......