Delphi Éè¼ÆÄ£Ê½£º¡¶HeadFirstÉè¼ÆÄ£Ê½¡·Delphi7´úÂë
ûÓÐÓ¦ÓÃ״̬ģʽµÄ´úÂë
1. ¹¤³ÌÎļþ
program Project1;
{$APPTYPE CONSOLE}
uses
uGumballMachine in 'uGumballMachine.pas';
var
aGumballMachine: TGumballMachine;
begin
aGumballMachine := TGumballMachine.Create(5);
aGumballMachine.InsertQuarter;
aGumballMachine.TurnCrank;
Writeln;
aGumballMachine.InsertQuarter;
aGumballMachine.EjectQuarter;
aGumballMachine.TurnCrank;
Writeln;
aGumballMachine.InsertQuarter;
aGumballMachine.TurnCrank;
aGumballMachine.InsertQuarter;
aGumballMachine.TurnCrank;
aGumballMachine.EjectQuarter;
Writeln;
aGumballMachine.InsertQuarter;
aGumballMachine.InsertQuarter;
aGumballMachine.TurnCrank;
aGumballMachine.InsertQuarter;
aGumballMachine.TurnCrank;
aGumballMachine.InsertQuarter;
aGumballMachine.TurnCrank;
aGumballMachine.Free;
Readln;
end.
2.µ¥ÔªÎļþ
unit uGumballMachine;
interface
type
TGumballMachine = class(TObject)
private
FState: Integer;
FCount: Integer;
public
constructor Create(aCount: Integer);
procedure InsertQuarter;
procedure EjectQuarter;
procedure TurnCrank;
procedure Dispense;
end;
implementation
const
SOLD_OUT = 0;
NO_QUARTER = 1;
HAS_QUARTER = 2;
SOLD = 3;
{ TGumballMachine }
constructor TGumballMachine.Create(aCount: Integer);
begin
FCount := aCount;
FState := SOLD_OUT;
if FCount > 0 then
FState := NO_QUARTER;
end;
procedure TGumballMachine.Dispense;
begin
if FState = SOLD then
begin
Writeln('A gumball comes rolling out the slot');
FCount := FCount - 1;
if FCount = 0 then
begin
Writeln('Oops, out of Gumballs');
FState := SOLD_OUT;
end
else
FState := NO_QUARTER;
end;
if FState = NO_QUARTER then
Writeln('You need to pay first');
if FState = SOLD_OUT then
Writeln('No gumball dispensed');
if FState = HAS_QUARTER then
Writeln('No gumball dispensed');
end;
procedure TGumballMa
Ïà¹ØÎĵµ£º
Delphi2010¼¯³ÉÁËfastMM£¬Õâ»Ø´ó¼Òµ÷ÊÔ³ÌÐòÊǵÄʱºò¿ÉÒÔ·½±ãµØ¼ì²éÄÚ´æÐ¹Â¶ÁË¡£
ʹÓ÷½·¨ÈçÏ£º
ÔÚprojectÖУ¬Ìí¼ÓÒ»ÐÐ ReportMemoryLeaksOnShutdown := DebugHook<>0;
DebugHook<>0 Ä¿µÄÊDZ£Ö¤µ¥¶ÀÔËÐÐexeÎļþ²»»áµ¯³öÄÚ´æÐ¹Â¶¿ò£¬Ô´Âë¿ÉÒÔ²»ÓÃ×¢Ê͵ô´ËÐÐ
program Project1;
uses
Forms,
......
±¾ÎĵÄÏßÐÔÁÁ¶È/¶Ô±È¶Èµ÷Õû·½·¨ÊÇÔÚ¡¶¸Ä½øµÄͼÏñÏßÐÔÁÁ¶Èµ÷Õû·½·¨¡·Ò»ÎÄÖÐÏßÐÔÁÁ¶Èµ÷Õû·½·¨Óë¡¶DelphiͼÏñ´¦Àí -- PhotoshopͼÏñÁÁ¶È/¶Ô±È¶Èµ÷Õû¡·ÖеĶԱȶȵ÷Õû·½·¨»ù´¡ÉÏÐγɵ쬯äÔÀíºÍÌØµã¿É²Î¼ûÕâ2ƪÎÄÕ£º
¹ý³Ì¶¨Ò壺
// ÏßÐÔµ÷ÕûÁÁ¶È£¬ValueÁÁ¶ÈÖµ
procedure ImageL ......
Python , Delphi , Loki Èý¸öµ¥´ÊÓÐȤµÄÀ´Ô´
Ðí¶à³ÌÐòÉè¼ÆÓïÑԺͿª·¢¹¤¾ßÒÔ¼°¿âµÄÃû×Ö¶¼À´Ô´ÓëÉñ»°£¬ÆÄÓÐÒâ˼£º
°¢²¨ÂÞÊÇͬʱ³öÏÖÔÚÏ£À°ºÍÂÞÂíÉñ»°ÖеİÂÁÖÅÁ˹ʮ¶þ´óÉñÖ®Ò»¡£Ëû³ýÁËÓµÓÐÌ«ÑôÉñµÄÉí·Ö£¬Í¬Ê±»¹ÓÐÔ¤ÑÔ¡¢ÒÕÊõ¡¢Ò½ÊõÖ®ÉñµÄ³ÆºÅ¡£°¢²¨ÂÞÊÇÖæË¹ºÍÀÖ¶äµÄ¶ù×Ó£¬ºÍ°¢µÙÃÛ˹ÊÇË ......
¼Ì³ÐÊÇΪÁ˱íÏÖÀàÓëÀàÖ®¼ä“ÊÇÒ»ÖÖ”¹ØÏµ£¬ÊǶà̬´æÔڵĻù´¡£¬¼Ì³ÐÊÇÃæÏó¶ÔÏ󱨲»¿ÉÉٵĻù´¡£¬Ö»Ö§³Ö·â×°¶ø²»Ö§³Ö¼Ì³ÐµÄÓïÑÔÖ»ÄܳÆÎª“»ùÓÚ¶ÔÏ󔣨Object-Based£©Ãæ·ÇÃæÏò¶ÔÏó“Object-Oriented”;
Object PascalÖ»Ö§³Öµ¥¼Ì³Ð£¬Ò²¾ÍÊÇÒ»¸öÅÉÉúÀàÖ»ÄÜÓÐÒ»¸ö»ùÀà
µ«¿ÉÒÔʵÏÖ¶à¸ö½Ó¿Ú ......
1.±»×°ÊÎÕß
{¡¶HeadFirstÉè¼ÆÄ£Ê½¡·Ö®×°ÊÎģʽ }
{ ±¾µ¥ÔªÖеÄÀàΪ±»×°ÊÎÕß }
{ ±àÒ빤¾ß: Delphi7.0 }
{ E-Mail : xshlife@163.com }
unit uComponent;
interface
type
TBeverage = class(TObject) //³éÏóÒûÁÏÀà
protected
FDescription: String;
public
......