Ò׽ؽØÍ¼Èí¼þ¡¢µ¥Îļþ¡¢Ãâ°²×°¡¢´¿ÂÌÉ«¡¢½ö160KB

c#ÖжàÏß³Ìͬ²½½â¾ö·½°¸

c#ÖжàÏß³Ìͬ²½½â¾ö·½°¸
C#ÖжÔÓÚ¶àÏ̱߳à³ÌÓкܺõÄÖ§³Ö£¬³£ÓõÄÓÐÒÔϼ¸ÖÖ½â¾ö·½°¸£º
           1. Lock(object) ¶ÔÐèҪͬ²½µÄ´úÂë¿é¼ÓËø£»
¡¡¡¡¡¡¡¡2. Monitor Class
¡¡¡¡¡¡¡¡3. ReaderWriterLock Class¡¡¡¡¡¡
           4. Mutex Class
           5. Semaphore
           6. Event
      Õâ´ÎÎÒÖ÷Ҫ˵һÏ Lock ºÍ Monitor¡£¶ÔÓÚLock Ïë±ØÓÐÒ»¶¨¶àÏ̱߳à³Ì¾­ÑéµÄ³ÌÐòÔ±¶¼»áºÜÊìϤ£¬¿´Ãû×Ö¾ÍÖªµÀ´ó¸ÅÊÇʲôÒâ˼ÁË¡£Lock ¾ÍÊÇÒ»°ÑËø£¬¾Ù¸öºÜ²»ÑŵÃÀý×Ó¡£±ÈÈç˵ÎÒÃÇÈ¥ÉÏWC£¬µ±Äã½øÈ¥ºó¾ÍÒª°ÑÃÅËø×¡£¬ºóÀ´µÄÈËÖ»ÄܵÈÄã·½±ãÍêÁ˲ÅÄܽøÈ¥¡£
private string lockFlag = "LOCK";
        public void GoWC(Person p)
        {
            lock (lockFlag)
            {
                Console.WriteLine("Begin");
                  Console.WriteLine("End");
            }
        }
   LockʹÓÃÆðÀ´·Ç³£·½±ã£¬ÓÐÒ»µãÐèҪעÒâ¾ÍÊÇÄãͬ²½µÄ¶ÔÏó×îºÃÊÇprivate»òprivate static£¬ÒòΪÈç¹ûÕâ¸öͬ²½¶ÔÏóÊÇpublic»òinternal,¾ÍÓпÉÄܱ»ÆäËû³ÌÐòÖÐÆäËû²¿·ÖµÄ´úÂë»ñµÃ£¬ÕâÑùµÄ»°ÄãµÄlock¾ÍʧȥµÄ×÷Óã¬Ò²¾ÍÊÇ˵Õâ¸öWCµÄÔ¿³×Ö»ÄÜÓÐÒ»°Ñ£¬Ö»ÓнøÁËWCµÄÈ˲ÅÄÜ»ñµÃ£¬ÆäËûµÈ´ýµÄÈËÊÇûÓа취»ñµÃµÄ¡£
¡¡¡¡ÁíÒ»¸ö³£ÓõĽâ¾ö·½°¸ÊÇʹÓÃMonitor class¡£ monitor class ºÍlockÆäʵ±¾ÉíûÓÐÊ²Ã´Çø±ð£¬ÕâÄÑÃâ»áÈÃÈ˾õµÃ·Ñ½â£¬Æäʵ²»È»¡£¶ÔÓÚʹÓÃlock¹Ø¼ü×ÖÀ´Ëµ¾­³£»á·¢ÉúÒ»ÖÖÈÃÈ˷dz£ÓôÃÆµÄÊÂÇé“Deadlock”,µ±personAÓµÓÐr


Ïà¹ØÎĵµ£º

c# ½«Ã¶¾Ù×÷Ϊ¼üÖµµÄÐÎʽ´æ´¢

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace ½«Ã¶¾Ù×÷Ϊ¼üÖµµÄÐÎʽ´æ´¢
{
    enum Myenum
    {
       First=3,
       Second ......

תÌû£º¾²Ì¬ÀàºÍ¾²Ì¬Àà³ÉÔ±£¨C# ±à³ÌÖ¸ÄÏ£©

Ô­ÎĵØÖ·£ºhttp://msdn.microsoft.com/zh-cn/library/79b3xss3(VS.80).aspx
    ¾²Ì¬ÀàºÍÀà³ÉÔ±ÓÃÓÚ´´½¨ÎÞÐè´´½¨ÀàµÄʵÀý¾ÍÄܹ»·ÃÎʵÄÊý¾ÝºÍº¯Êý¡£¾²Ì¬Àà³ÉÔ±¿ÉÓÃÓÚ·ÖÀë¶ÀÁ¢ÓÚÈκζÔÏó±êʶµÄÊý¾ÝºÍÐÐΪ£ºÎÞÂÛ¶ÔÏó·¢Éúʲô¸ü¸Ä£¬ÕâЩÊý¾ÝºÍº¯Êý¶¼²»»áËæÖ®±ä»¯¡£µ±ÀàÖÐûÓÐÒÀÀµ¶ÔÏó±êʶµÄÊý¾Ý»òÐÐΪʱ£¬ ......

C#ÖÐindexOfÓ÷¨

IndexOf()
²éÕÒ×Ö´®ÖÐÖ¸¶¨×Ö·û»ò×Ö´®Ê״γöÏÖµÄλÖÃ,·µÊ×Ë÷ÒýÖµ£¬È磺
str1.IndexOf("×Ö")£» //²éÕÒ“×Ö”ÔÚstr1ÖеÄË÷ÒýÖµ£¨Î»Öã©
str1.IndexOf("×Ö´®")£»//²éÕÒ“×Ö´®”µÄµÚÒ»¸ö×Ö·ûÔÚstr1ÖеÄË÷ÒýÖµ£¨Î»Öã©
str1.IndexOf("×Ö",start,end)£»//´Óstr1µÚstart+1¸ö×Ö·ûÆð£¬²éÕÒend¸ö×Ö·û£¬²éÕ ......

C#ÏÂʵÏÖË«»º³åÃè»­¸ßƵÇúÏß(GDI+½áºÏGDI)

ÓÉÓÚÏîÄ¿ÐèÒª,ҪʹÓÃc#Ãè»­¸ßƵʵʱÇúÏß.
µ«ÊÇÔÚC#ÏÂÓÉÓÚÃ軭ͼÏñʹÓõÄÊÇGDI+,Ã軭ЧÂʺÜÓÐÎÊÌâ.Ò»µ©ÇúÏßÌ«¶à,¾Í»áÔì³ÉCPUʹÓÃÂÊÖ±ÏßÉÏÉý,ÂíÉÏì­Éýµ½100%.
ÔÚGDI+ÏÂʹÓÃË«»º³åÒ²ÎÞ¼ÃÓÚÊÂ,Ë«»º³å±¾ÉíÖ»»á½â¾öÇúÏß¶àµÄʱºòÈ«ÆÁÉÁ˸ÎÊÌâ,µ«Ã軭ЧÂÊ»¹ÊÇÑÏÖØµÍÏÂ.
Æä¼äÓùý¶àÖÖ½â¾ö·½°¸:DRECT3D,DRIRECT2D,GDI,,,,,µÈµÈµÈµÈ ......
© 2009 ej38.com All Rights Reserved. ¹ØÓÚE½¡ÍøÁªÏµÎÒÃÇ | Õ¾µãµØÍ¼ | ¸ÓICP±¸09004571ºÅ