Ò׽ؽØÍ¼Èí¼þ¡¢µ¥Îļþ¡¢Ãâ°²×°¡¢´¿ÂÌÉ«¡¢½ö160KB

c# virtualÐ麯ÊýµÄnew¡¢overrideʵÏÖ

c#ÖлùÀࣨ¸¸ÀࣩÖеÄij·½·¨ÈôÏëÔÚÅÉÉúÀࣨ×ÓÀࣩÖб»ÖØÐ´£¨override£©£¬±ØÐ뽫»ùÀàÖеķ½·¨¶¨ÒåΪvirtual£¬¼´Ð麯Êý¡£
ÈôÅÉÉúÀཫ·½·¨ÐÞÊÎΪnew£¬¼´ÓÐÒâÒþ²Ø»ùÀàÖеķ½·¨¡£
ÏÂÃæ¿´Ò»×é´úÂ룺
public class Father
{
public void hand()
{
Console.WriteLine("Father.hand");
}
}
public class Son : Father
{
public void hand()
{
Console.WriteLine("Son.hand");
}
static void Main(string[] args)
{
Father son = new Son();
son.hand();
Console.ReadLine();
}
}

Êä³ö£ºFather.hand
¾¯¸æ£º“Son.hand()”½«Òþ²Ø¼Ì³ÐµÄ³ÉÔ±“Father.hand()”¡£ÈôҪʹµ±Ç°³ÉÔ±ÖØÐ´¸ÃʵÏÖ£¬ÇëÌí¼Ó¹Ø¼ü×Ö override¡£·ñÔò£¬Ìí¼Ó¹Ø¼ü×Ö new¡£
public class Father
{
public void hand()
{
Console.WriteLine("Father.hand");
}
}
public class Son : Father
{
public override void hand()
{
Console.WriteLine("Son.hand");
}
static void Main(string[] args)
{
Father son = new Son();
son.hand();
Console.ReadLine();
}
}
 
±àÒë´íÎ󣺓Son.hand()”: ¼Ì³Ð³ÉÔ±“Father.hand()”δ±»±ê¼ÇΪ virtual¡¢abstract »ò override£¬ÎÞ·¨½øÐÐÖØÐ´¡£
public class Father
{
public virtual void hand()
{
Console.WriteLine("Father.hand");
}
}
public class Son : Father
{
public override void hand()
{
Console.WriteLine("Son.hand");
}
static void Main(string[] args)
{
Father son = new Son();
son.hand();
Console.ReadLine();
}
}

Êä³ö£ºSon.hand
ÎÞ¾¯¸æ¡£
public class Father
{
public void hand()
{
Console.WriteLine("Father.hand");
}
}
public class Son : Father
{
public new void hand()
{
Console.WriteLine("Son.hand");
}
static void Main(string[] args)
{
Father son = new Son();
son.hand();


Ïà¹ØÎĵµ£º

C#ÃæÏò¶ÔÏó »ù´¡¸ÅÄî25¸ö

1.¾²Ì¬³ÉÔ±ºÍ·Ç¾²Ì¬³ÉÔ±µÄÇø±ð£¿
2.const ºÍ static readonly Çø±ð£¿
3.extern ÊÇʲôÒâ˼£¿
4.abstract ÊÇʲôÒâ˼£¿
5.internal ÐÞÊηûÆðʲô×÷Óã¿
6.sealed ÐÞÊηûÊǸÉʲôµÄ£¿
7.override ºÍ overload µÄÇø±ð£¿
8.ʲôÊÇË÷ÒýָʾÆ÷£¿
9.new ÐÞÊηûÊÇÆðʲô×÷Óã¿
10.this ¹Ø¼ü×ֵĺ¬Ò壿
11.¿ÉÒÔʹÓóéÏóº¯Ê ......

ÀûÓÃWM_COPYDATAÔÚÓ¦ÓóÌÐò¼ä´«µÝÊý¾Ý(C#)

ÀûÓÃWM_COPYDATAÔÚÓ¦ÓóÌÐò¼ä´«µÝÊý¾ÝºÜ¼òµ¥,¿ªÏúҲС
Ò»¡¢´«µÝÊý¾Ý²¿·Ö
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace ThreeTorches
{
    public struct Copydatastru ......

c# Àà¿â

[SerializableAttribute]
[ComVisibleAttribute(true)]
[ClassInterfaceAttribute(ClassInterfaceType.AutoDual)]
public class Object
1 public virtual bool Equels (Object)
2 public static bool static Equels (Object,Object)
ĬÈÏʵÏÖΪ¶ÔÒýÓÃÀàÐÍʹÓÃÒýÓÃÏàµÈ£¬¶ÔÖµÀàÐÍʹÓöþ½øÖư´Î»ÏàµÈ¡£ÒýÓÃÏàµÈÐÔÊÇÖ¸½ø ......

C#ÀàºÍC#½á¹¹ÌåµÄ¹ØÏµ

C#ÀࣺÀàÊÇC# Öй¦ÄÜ×îΪǿ´óµÄÊý¾ÝÀàÐÍ£¬ÀàÒ²¶¨ÒåÁËÊý¾ÝÀàÐ͵ÄÊý¾ÝºÍÐÐΪ¡£È»ºó£¬³ÌÐòÔ±¿ÉÒÔ´´½¨×÷Ϊ´ËÀàµÄʵÀýµÄ¶ÔÏó¡£
C#½á¹¹Ì壺½á¹¹ÌåÊÇÇáÁ¿Ð͵ÄÀ࣬ʹÓÿªÏúÏà¶ÔÓÚÀà½ÏС¡£
C#ÀàºÍC#½á¹¹ÌåÁ½ÕߵĹØÏµ£º
1.Êý¾ÝÀàÐÍ£ºÀàºÍ½á¹¹Ìå¶¼ÊÇÊý¾ÝÀàÐÍ£¬ÀàÊÇÒýÓÃÀàÐÍ£¬½á¹¹ÌåÊÇÖµÀàÐÍ¡£
2.¼Ì³ÐÐÔ£ºÀà¿ÉÒԼ̳кͱ»¼Ì³Ð£¬¶ø½á¹ ......

C# ¹Ø¼ü×ÖexternÓ÷¨

ÐÞÊηûÓÃÓÚÉùÃ÷ÔÚÍⲿʵÏֵķ½·¨¡£extern ÐÞÊηûµÄ³£¼ûÓ÷¨ÊÇÔÚʹÓà Interop ·þÎñµ÷Èë·Ç
ÍйܴúÂëʱÓë DllImport ÊôÐÔÒ»ÆðʹÓã»ÔÚÕâÖÖÇé¿öÏ£¬¸Ã·½·¨»¹±ØÐëÉùÃ÷Ϊ static£¬ÈçÏÂÃæµÄʾÀýËùʾ£º[DllImport("avifil32.dll")]
private static extern void AVIFileInit();
×¢Òâ
extern ¹Ø¼ü×Ö»¹¿ÉÒÔ¶¨ÒåÍⲿ³ÌÐò¼¯±ðÃû£¬Ê¹ ......
© 2009 ej38.com All Rights Reserved. ¹ØÓÚE½¡ÍøÁªÏµÎÒÃÇ | Õ¾µãµØÍ¼ | ¸ÓICP±¸09004571ºÅ